DISCIPLINES Game Design

Studying Game Design

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Create emotional story experiences

Invent captivating play; investigate new genres, interfaces and emotional story experiences

Game Design Courses at AFTRS are new breed of course  focused on storytelling and the creative development of innovative game mechanics.

Our courses are ideas-led with an approach distinct from other tools and technology focused games programs. At AFTRS our cinematic storytelling expertise informs our approach to the rapidly evolving field of game design.

Game designers trained at AFTRS will emerge with a range of skills to develop and prototype innovative, marketable game properties.

In 2009 Game Design can be studied at the following levels:

Award Courses:

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Intersted in Games?

Check out  GAMEJAM - A free event to showcase new ideas for games and virtual worlds

Pitch your ideas or just come along and watch

Attend a free rapid ideas development lab with prizes for best pitch

LOCATION: Here at AFTRS
WHEN: Saturday 1st November 2008
WHO: YOU'RE the stars, but we will have some cool folk like:
Dan Graf (Kennedy Miller Mitchell)
Joe Velikovsky (Jumper and Looney Toons games)
and Gary Hayes (Australia's lead Second Life Creator)

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Short Courses:

Offered around the nation. Short Courses are updated regularly with a broad range of topics and areas made available.

Jump to AFTRS Short Course offerings >

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AFTRS' Game Design Professional associates:

  • Matt Costello – Games Writer (Doom, Pirates of the Caribbean)
  • John Buchanan – CTO Relic Entertainment
  • Dr John Banks – QUT (Games and social media specialist)
  • Deborah Todd – Games Writer (Game Design: From Concept to Greenlight)
  • Tony Walsh – Chief Navigator, Digital Compass
  • Joe Velikovsky – Senior Game Designer (Red Tribe)

 



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